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African Clearing

506834731Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 59m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1471
+16
🇨🇭 Bulgarians · Switzerland
1329
+22
🇨🇳 Turks · China
1309
+23
🇨🇳 Berbers · China
1298
+23
🇺🇸 Wei · United States
1562
-24
🇮🇳 Huns · India
1554
-25
🇺🇸 Tatars · United States
1386
-18
🇺🇸 Lithuanians · United States
1364
-17
Player eAPM Actions Feudal Castle Imperial Opening
85 5,012 13:38 17:13 45:09 ⛏ Fast Castle
60 3,523 12:23 23:33 46:33 ⚔ Archer Rush
50 2,966 12:40 17:59 40:04 ⚔ FC into Archers
44 2,601 13:12 17:43 57:24 ⛏ Fast Castle
31 1,817 13:10 17:10 39:32 ⚔ FC into Scouts
28 1,658 15:33 19:40 54:17 ⛏ Fast Castle
24 1,430 14:25 18:23 — ⛏ Fast Castle
18 1,094 12:42 32:46 56:24 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,595 26,610 17,265 2,585 79,055 85,808
24,580 25,862 9,870 1,200 61,512 62,484
25,575 12,375 14,900 5,000 57,850 64,296
20,585 20,907 12,970 1,580 56,042 56,673
22,670 14,539 9,985 2,945 50,139 53,087
16,325 12,514 6,300 3,200 38,339 39,672
14,135 11,698 3,250 3,800 32,883 34,435
5,140 4,040 2,325 1,150 12,655 12,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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