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Nomad

506630069Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 39m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Georgians · Chile
1327
+16
🇹🇷 Wu · Türkiye
1311
+16
🇪🇸 Huns · Spain
1281
+18
🇵🇹 Malay · Portugal
1255
+18
🇻🇪 Koreans · Venezuela
1369
-19
🇨🇳 Huns · China
1368
-19
🇨🇭 Bulgarians · Switzerland
1345
-18
🇹🇼 Italians · Taiwan
1196
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,234 12:26 17:03 38:14 ⛏ Fish Boom FC
46 1,821 13:19 17:40 38:44 ⛏ Fish Boom FC
31 1,237 15:57 19:34 — ⛏ Fish Boom FC
29 1,152 15:24 19:26 37:12 ⛏ Fish Boom FC
29 1,160 15:41 21:00 25:59 ⛏ Fish Boom FC into Fast Imp
26 1,025 12:30 20:08 33:56 ⛏ Fish Boom FC
25 999 17:36 21:32 — ⛏ Fish Boom FC
19 750 14:20 20:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,970 11,265 9,865 850 41,950 44,544
13,250 11,795 5,765 3,675 34,485 35,799
8,400 17,894 5,175 2,555 34,024 34,836
10,650 12,825 3,745 2,450 29,670 32,152
8,425 9,345 5,005 300 23,075 22,762
6,700 8,160 4,540 890 20,290 20,850
4,655 4,525 390 850 10,420 11,673
4,310 2,897 980 1,150 9,337 9,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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