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Socotra

506628120Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 21m 12s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1391
+18
🇦🇷 Bengalis · Argentina
1390
+18
🇩🇪 Japanese · Germany
1363
+19
🇩🇪 Khmer · Germany
1338
+19
🇦🇺 Lithuanians · Australia
1477
-22
🇨🇳 Maya · China
1448
-19
🇨🇳 Japanese · China
1418
-18
🇨🇭 Bulgarians · Switzerland
1345
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,192 8:35 — — ⚔ Scout Rush
56 1,186 9:47 — — ⚔ Archer Rush
54 1,141 9:49 — — ⚔ Archer Rush
54 1,144 8:24 — — ⚔ Scout Rush
44 923 10:39 — — ⚔ Archer Rush
40 841 9:59 16:51 — ⛏ Fast Castle
32 688 10:02 — — ⚔ Scout Rush
31 655 14:06 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,875 3,659 1,290 0 8,824 9,108
3,720 3,749 885 0 8,354 9,161
4,310 3,139 210 0 7,659 8,376
4,675 2,499 350 0 7,524 8,270
2,400 3,106 1,040 125 6,671 7,486
3,485 2,020 50 0 5,555 6,194
3,100 1,705 290 125 5,220 5,997
2,900 1,818 250 0 4,968 6,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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