AoeStats
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Nomad

506625943Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 22m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
1582
+9
🇨🇳 Berbers · China
1500
+12
🇨🇳 Turks · China
1412
+16
🇭🇰 Sicilians · Hong Kong SAR China
1041
+29
🇹🇷 Burgundians · Türkiye
1435
-18
🇦🇺 Teutons · Australia
1426
-17
🇨🇳 Portuguese · China
1388
-16
🇨🇭 Byzantines · Switzerland
1360
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,128 15:55 20:40 — ⛏ Fish Boom into Fire Galleys FC
47 1,068 13:56 17:46 — ⛏ Fish Boom FC
38 848 14:02 19:29 — ⛏ Fish Boom FC
36 804 14:10 19:15 — ⛏ Fish Boom FC
36 816 15:12 21:54 — ⛏ Fish Boom into Galleys FC
34 759 15:18 19:16 — ⛏ Fish Boom FC
31 694 13:36 17:31 — ⛏ Fish Boom FC
29 663 15:37 19:02 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,485 4,830 1,525 0 11,840 12,498
4,400 5,450 1,050 650 11,550 12,469
4,325 5,440 740 100 10,605 10,676
?
4,925 3,934 555 320 9,734 10,124
4,600 3,815 1,060 100 9,575 9,423
3,800 3,205 1,015 100 8,120 8,416
3,700 3,200 250 200 7,350 7,999
2,875 2,312 250 100 5,537 6,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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