AoeStats
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Nomad

506618890Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 29m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1397
+12
🇺🇸 Hindustanis · United States
1357
+14
🇷🇺 Burmese · Russia
1340
+14
🇨🇭 Bulgarians · Switzerland
1326
+15
🇨🇳 Berbers · China
1375
-17
🇨🇳 Dravidians · China
1316
-14
🇹🇼 Aztecs · Taiwan
1300
-14
🇨🇳 Portuguese · China
1222
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 1,244 13:33 18:51 — ⛏ Fish Boom FC
33 978 14:05 18:46 — ⛏ Fish Boom FC
29 848 12:39 19:21 — ⛏ Fish Boom FC
27 780 12:32 18:10 — ⛏ Fish Boom FC
26 758 12:11 19:08 — ⛏ Fish Boom FC
23 681 14:10 20:33 — ⛏ Fish Boom into Fire Galleys FC
20 580 13:33 20:17 — ⛏ Fish Boom FC
16 464 15:01 23:37 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,700 9,105 2,450 310 18,565 19,329
5,845 7,885 1,690 300 15,720 17,003
5,175 6,033 1,130 1,505 13,843 13,956
4,460 6,132 1,935 875 13,402 13,295
5,070 4,426 1,535 1,725 12,756 13,317
6,810 4,376 1,065 100 12,351 13,526
4,490 3,427 1,150 300 9,367 9,932
3,325 3,636 350 750 8,061 7,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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