AoeStats
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Nomad

505934640Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 32m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1410
+15
🇻🇳 Japanese · Vietnam
1362
+17
🇷🇺 Spanish · Russia
1349
+17
🇦🇷 Malay · Argentina
1349
+17
🇩🇪 Cumans · Germany
1398
-17
🇨🇭 Bulgarians · Switzerland
1382
-17
🇹🇷 Vietnamese · Türkiye
1375
-16
🇩🇪 Vikings · Germany
1371
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,331 14:44 25:30 — ⛏ Fish Boom FC
37 1,180 13:06 17:04 31:07 ⛏ Fish Boom FC
33 1,070 13:27 17:52 — ⛏ Fish Boom FC
31 999 12:58 16:49 32:14 ⛏ Fish Boom FC
30 978 14:15 22:59 28:41 ⛏ Fish Boom FC into Fast Imp
29 940 14:59 19:29 — ⛏ Fish Boom FC into Galleys
28 890 15:10 20:46 — ⛏ Fish Boom FC
26 852 13:51 18:30 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,325 8,201 3,100 2,260 20,886 21,075
7,175 9,342 2,705 1,635 20,857 24,144
9,025 6,900 1,590 2,260 19,775 23,470
7,050 7,047 1,960 2,335 18,392 18,596
7,725 6,885 2,170 1,065 17,845 19,313
6,855 6,897 1,835 850 16,437 16,405
6,685 4,835 2,315 1,765 15,600 15,111
5,570 4,115 580 1,250 11,515 12,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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