AoeStats
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Arena

505860457Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 3m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1451
+13
🇨🇭 Bulgarians · Switzerland
1436
+14
🇮🇳 Persians · India
1367
+17
🇨🇳 Persians · China
1360
+17
🇨🇳 Cumans · China
1489
-18
🇨🇳 Mongols · China
1465
-18
🇨🇳 Turks · China
1421
-17
🇨🇳 Ethiopians · China
1189
-8
Player eAPM Actions Feudal Castle Imperial Opening
80 285 — — —
71 253 — — —
65 232 — — —
63 224 — — —
61 219 — — —
55 196 — — —
38 134 — — —
37 131 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 175 0 0 775 516
450 175 0 0 625 336
450 150 0 0 600 400
500 100 0 0 600 444
450 100 0 0 550 521
300 175 0 0 475 339
250 150 0 0 400 304
200 128 0 0 328 280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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