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Arena

505847356Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 35m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Berbers · Vietnam
1649
+5
🇨🇳 Georgians · China
1501
+10
🇧🇪 Khmer · Belgium
1473
+11
🇨🇭 Bulgarians · Switzerland
1424
+12
🇩🇪 Goths · Germany
1407
-11
🇩🇪 Vikings · Germany
1405
-11
🇩🇪 Spanish · Germany
1320
-8
🇩🇪 Italians · Germany
1309
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 1,814 11:10 15:12 26:43 ⛏ Fast Castle
43 1,513 9:58 14:35 — ⛏ Fast Castle
42 1,494 11:18 15:16 28:12 ⛏ Fast Castle
38 1,359 10:51 14:48 32:26 ⛏ Fast Castle
34 1,187 10:37 14:21 29:30 ⛏ Fast Castle
29 1,044 11:00 15:39 23:22 ⛏ Fast Castle
23 830 10:47 15:13 28:44 ⛏ Fast Castle
21 744 11:13 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,970 11,265 8,660 2,250 44,145 46,580
21,635 11,000 7,610 3,180 43,425 47,581
20,600 13,550 7,215 950 42,315 47,808
11,285 11,507 7,895 895 31,582 37,077
11,790 10,778 5,470 1,610 29,648 30,789
10,065 7,719 1,945 1,800 21,529 22,609
8,645 6,305 2,110 1,050 18,110 18,819
7,200 6,355 1,965 2,075 17,595 18,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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