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MegaRandom

505824250Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 66m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1407
+14
🇲🇽 Hindustanis · Mexico
1395
+15
🇺🇸 Persians · United States
1380
+15
🇺🇸 Britons · United States
1340
+17
🇿🇦 Britons · South Africa
1448
-18
🇻🇳 Turks · Vietnam
1423
-17
🇨🇳 Khmer · China
1298
-13
🇨🇳 Ethiopians · China
1296
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,908 11:51 20:30 37:27 ⚔ Fish Boom into Scouts
41 2,727 11:05 16:15 42:33 ⛏ Fish Boom FC
35 2,295 9:37 19:11 35:42 ⚔ Scout Rush
33 2,204 9:49 17:38 35:05 ⚔ Fish Boom into Archers
30 1,964 8:30 22:44 42:11 ⚔ Scout Rush
30 1,956 11:30 16:11 38:52 ⛏ Fish Boom FC
28 1,837 10:56 22:06 39:23 ⚔ Fish Boom into Archers
25 1,666 12:10 20:32 42:39 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,505 37,856 12,820 5,300 84,481 91,240
40,150 19,952 20,495 2,915 83,512 85,084
35,780 21,939 22,295 2,595 82,609 84,456
31,540 20,578 20,750 2,850 75,718 102,929
27,645 16,084 24,290 5,900 73,919 75,094
20,135 29,736 18,205 3,435 71,511 76,246
20,700 24,588 8,085 2,490 55,863 61,468
21,240 26,540 4,655 2,600 55,035 65,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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