AoeStats
← Reis

Arena

505749278Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 51m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Lithuanians · Poland
1470
+15
🇨🇭 Bulgarians · Switzerland
1442
+17
🇩🇪 Britons · Germany
1408
+18
🇨🇿 Koreans · Czechia
1385
+19
🇲🇽 Spanish · Mexico
1556
-22
🇹🇼 Khmer · Taiwan
1446
-17
🇦🇷 Bohemians · Argentina
1428
-16
🇰🇷 Berbers · South Korea
1385
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,088 10:35 14:26 33:36 ⛏ Fast Castle
59 3,013 10:42 14:27 29:44 ⚔ FC into Scouts
44 2,260 10:07 14:15 39:43 ⛏ Fast Castle
44 2,252 10:40 15:18 34:43 ⛏ Fast Castle
37 1,889 9:53 13:44 39:47 ⛏ Fast Castle
37 1,903 11:07 15:17 50:43 ⛏ Fast Castle
29 1,497 10:45 14:50 33:15 ⛏ Fast Castle
26 1,351 9:15 12:54 28:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
u
39,855 22,795 26,395 6,950 95,995 99,116
52,325 16,741 21,690 4,415 95,171 97,411
21,305 39,078 14,485 3,830 78,698 84,380
32,475 27,171 13,545 3,800 76,991 82,686
26,850 23,058 12,040 3,775 65,723 73,754
28,025 26,345 6,260 2,750 63,380 67,285
24,150 19,315 8,685 1,190 53,340 54,564
13,765 9,990 2,785 2,480 29,020 30,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.