AoeStats
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Nomad

505740610Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 4m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Chinese · Switzerland
1440
+14
🇹🇷 Goths · Türkiye
1399
+16
🇪🇸 Persians · Spain
1390
+16
1365
+17
🇺🇸 Khitans · United States
1462
-19
🇻🇪 Sicilians · Venezuela
1406
-16
🇲🇽 Poles · Mexico
1405
-16
🇫🇷 Wei · France
1309
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 241 — — —
45 199 — — —
43 194 — — —
34 154 — — —
34 153 — — —
33 149 — — —
21 92 — — —
7 31 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 625 0 100 1,325 554
350 525 0 100 975 250
300 525 0 100 925 167
300 425 0 100 825 341
250 475 0 100 825 90
250 453 0 100 803 281
250 278 50 0 578 269
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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