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African Clearing

505729510Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 61m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1413
+18
🇨🇴 Franks · Colombia
1363
+20
🇧🇪 Malians · Belgium
1353
+20
🇨🇴 Mongols · Colombia
1347
+21
🇬🇧 Muisca · United Kingdom
1582
-25
🇨🇭 Bulgarians · Switzerland
1444
-19
🇬🇧 Koreans · United Kingdom
1403
-18
🇪🇸 Spanish · Spain
1393
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,847 13:35 18:23 40:19 ⛏ Fast Castle
45 2,726 12:31 16:29 40:05 ⛏ Fast Castle
38 2,303 13:46 17:36 39:32 ⛏ Fast Castle
38 2,346 14:00 18:49 49:47 ⛏ Fast Castle
38 2,298 11:43 23:35 37:07 ⚔ Scout Rush
35 2,153 13:28 18:18 40:50 ⛏ Fast Castle
34 2,097 12:49 16:46 42:42 ⛏ Fast Castle
11 686 12:12 21:32 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
50,210 24,687 28,000 5,420 108,317 113,011
34,185 32,126 22,215 4,585 93,111 94,815
36,875 18,859 25,060 3,925 84,719 92,160
18,650 27,064 19,130 3,650 68,494 69,907
30,875 9,600 21,765 2,800 65,040 72,654
21,540 15,288 10,935 3,100 50,863 57,910
19,035 18,648 8,305 4,190 50,178 54,232
3,575 2,643 435 300 6,953 6,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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