AoeStats
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Nomad

505710520Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 13m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
1545
+12
🇨🇭 Italians · Switzerland
1487
+14
🇮🇹 Celts · Italy
1415
+16
🇪🇸 Teutons · Spain
1410
+17
🇮🇱 Persians · Israel
1462
-16
🇨🇭 Bulgarians · Switzerland
1448
-15
🇪🇸 Magyars · Spain
1429
-14
🇦🇹 Malians · Austria
1426
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 662 12:57 — — ⛏ Fish Boom
40 546 13:34 — — ⛏ Fish Boom
40 551 12:02 — — ⛏ Fish Boom
37 510 12:27 — — ⚔ Fish Boom into Towers
34 469 — — — ⛏ Fish Boom
33 449 — — — ⛏ Fish Boom
30 411 12:50 — — ⛏ Fish Boom
19 256 13:10 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,050 2,380 190 100 4,720 4,397
2,200 1,875 175 100 4,350 3,808
2,350 1,587 50 0 3,987 4,198
1,750 1,970 0 100 3,820 3,870
1,800 1,728 50 100 3,678 4,241
1,600 1,925 50 100 3,675 3,590
1,650 1,488 50 100 3,288 3,317
1,675 1,270 50 255 3,250 3,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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