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African Clearing

505667818Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 37m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1526
+12
🇨🇳 Mapuche · China
1516
+12
🇨🇳 Khmer · China
1470
+14
🇨🇳 Huns · China
1409
+16
🇨🇭 Bulgarians · Switzerland
1463
-15
🇮🇳 Armenians · India
1449
-14
🇭🇰 Malay · Hong Kong SAR China
1445
-14
🇫🇷 Berbers · France
1351
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,281 14:21 18:10 — ⛏ Fast Castle
50 1,898 13:15 18:19 37:49 ⛏ Fast Castle
48 1,811 12:05 17:46 — ⛏ Fast Castle
46 1,729 13:25 18:28 — ⛏ Fast Castle
46 1,743 12:09 25:59 — ⚔ Scout Rush
41 1,540 11:59 24:12 — ⚔ Scout Rush
33 1,245 12:37 16:56 35:56 ⛏ Fast Castle
21 799 14:02 18:05 34:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,495 7,390 8,995 1,390 36,270 39,668
12,930 11,847 4,735 2,350 31,862 37,360
10,885 12,115 5,775 1,000 29,775 30,847
12,510 6,482 5,600 400 24,992 26,271
10,670 7,909 3,140 2,350 24,069 25,706
7,665 10,899 3,900 1,050 23,514 23,801
12,465 6,502 3,320 1,010 23,297 25,160
6,060 3,043 1,700 2,550 13,353 13,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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