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African Clearing

505533262Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 30m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bengalis · Germany
1444
+14
🇨🇭 Bulgarians · Switzerland
1421
+15
🇬🇷 Koreans · Greece
1415
+15
🇬🇧 Chinese · United Kingdom
1385
+16
🇨🇦 Berbers · Canada
1431
-17
🇲🇽 Hindustanis · Mexico
1416
-16
🇺🇸 Burmese · United States
1406
-15
🇧🇷 Britons · Brazil
1314
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,343 11:56 17:24 — ⛏ Fast Castle
42 1,305 11:44 17:00 — ⛏ Fast Castle
39 1,206 13:02 29:33 — ⚔ Archer Rush
34 1,043 13:57 25:37 — ⚔ Scout Rush
32 989 14:12 18:25 — ⛏ Fast Castle
29 899 14:00 18:48 — ⛏ Fast Castle
27 847 15:13 20:30 — ⛏ Fast Castle
26 788 13:58 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,900 8,827 1,660 950 19,337 20,211
9,145 5,833 1,670 400 17,048 16,864
6,250 3,965 2,635 1,350 14,200 14,488
5,675 5,582 2,560 300 14,117 15,889
7,000 3,859 1,010 1,400 13,269 13,643
5,025 3,476 1,240 1,260 11,001 10,719
4,950 3,240 1,785 325 10,300 12,226
3,575 2,828 375 1,100 7,878 7,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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