AoeStats
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Arena

505530043Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 18m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1490
+10
🇵🇹 Jurchens · Portugal
1420
+13
🇹🇷 Hindustanis · Türkiye
1416
+13
🇹🇷 Spanish · Türkiye
1415
+13
🇨🇭 Bulgarians · Switzerland
1453
-16
🇦🇷 Bengalis · Argentina
1366
-13
🇫🇷 Franks · France
1301
-10
🇲🇽 Bohemians · Mexico
1299
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 834 10:55 15:16 — ⛏ Fast Castle
41 747 9:55 14:52 — ⛏ Fast Castle
36 651 11:42 15:05 — ⛏ Fast Castle
31 559 11:17 15:48 — ⛏ Fast Castle
28 516 11:21 15:00 — ⛏ Fast Castle
28 521 10:32 14:25 — ⛏ Fast Castle
23 420 10:31 15:32 — ⛏ Fast Castle
17 306 10:32 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,050 2,760 490 200 7,500 7,699
3,725 2,970 200 200 7,095 6,913
3,650 2,885 200 200 6,935 7,220
3,675 2,303 250 650 6,878 7,555
3,800 2,560 300 200 6,860 7,178
3,450 2,623 300 300 6,673 6,810
3,395 2,160 310 700 6,565 6,932
3,550 1,300 780 350 5,980 6,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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