AoeStats
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Nomad

505524012Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1614
+12
🇨🇳 Vietnamese · China
1596
+12
🇨🇳 Mongols · China
1554
+14
🇨🇳 Huns · China
1327
+24
🇩🇪 Japanese · Germany
1556
-17
🇦🇷 Persians · Argentina
1525
-16
🇵🇪 Spanish · Peru
1488
-15
🇨🇭 Bulgarians · Switzerland
1467
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,660 14:25 17:46 38:23 ⛏ Fish Boom FC
55 2,700 12:56 16:57 42:02 ⛏ Fish Boom FC
51 2,489 13:54 18:13 35:30 ⛏ Fish Boom FC
50 2,429 12:32 16:15 37:58 ⛏ Fish Boom FC
42 2,032 12:51 23:40 41:58 ⚔ Fish Boom into M@A into Archers
32 1,571 12:36 24:20 45:25 ⚔ Fish Boom into Scouts
32 1,538 15:26 22:26 42:50 ⛏ Fish Boom into Galleys into Fire Galleys FC
28 1,374 13:48 18:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,070 20,367 21,370 1,635 70,442 71,668
17,855 23,396 17,685 3,685 62,621 66,829
20,520 22,070 10,550 3,440 56,580 59,817
19,830 15,141 6,585 4,380 45,936 46,230
16,935 14,465 7,040 5,465 43,905 46,209
11,975 12,962 8,070 2,350 35,357 36,601
9,580 9,948 7,160 1,080 27,768 28,413
5,410 5,732 2,100 1,980 15,222 15,283
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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