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Arena

505492331Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bulgarians · Switzerland
1452
+15
🇨🇳 Koreans · China
1452
+15
🇻🇳 Mongols · Vietnam
1444
+15
🇧🇷 Cumans · Brazil
1410
+16
🇹🇼 Teutons · Taiwan
1490
-18
🇹🇼 Bohemians · Taiwan
1471
-17
🇹🇼 Bengalis · Taiwan
1451
-16
🇹🇼 Persians · Taiwan
1282
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,714 10:20 14:09 29:12 ⛏ Fast Castle
46 2,347 10:30 14:07 28:22 ⛏ Fast Castle
40 2,051 8:52 22:32 30:54 ⛏ Fast Castle
35 1,765 10:20 14:29 — ⛏ Fast Castle
35 1,799 10:00 13:36 28:55 ⛏ Fast Castle
34 1,751 10:18 14:32 47:53 ⛏ Fast Castle
32 1,637 10:20 14:51 29:41 ⛏ Fast Castle
27 1,391 11:09 14:58 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,745 42,440 16,320 4,825 97,330 112,653
34,850 24,320 26,145 4,660 89,975 98,386
45,560 13,665 19,275 1,050 79,550 93,124
19,945 28,450 10,360 2,890 61,645 66,912
26,125 12,832 8,545 1,410 48,912 48,738
19,620 15,695 10,505 2,150 47,970 60,619
17,250 13,575 4,335 1,700 36,860 40,364
8,495 5,930 1,770 2,810 19,005 21,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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