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Hill Fort

504859724Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 57m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1429
+14
🇺🇸 Bulgarians · United States
1400
+15
🇦🇷 Huns · Argentina
1363
+16
🇲🇽 Spanish · Mexico
1353
+17
🇨🇭 Bulgarians · Switzerland
1432
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🇩🇪 Italians · Germany
1373
-15
🇨🇿 Mongols · Czechia
1365
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🇫🇷 Persians · France
1336
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 4,121 10:16 21:08 40:46 ⚔ Scout Rush
47 2,693 12:01 23:14 38:47 ⛏ Fast Castle
46 2,622 8:28 20:04 42:01 ⚔ Scout Rush
38 2,154 11:54 16:11 34:37 ⛏ Fast Castle
35 2,014 9:02 24:48 39:27 ⚔ Drush into Towers
33 1,892 11:20 17:56 37:48 ⛏ Fast Castle
31 1,802 10:50 17:41 41:33 ⛏ Fast Castle
22 1,258 9:56 18:18 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,890 16,545 19,920 3,200 86,555 88,581
27,715 28,354 14,065 2,135 72,269 78,203
31,635 27,710 6,705 1,735 67,785 75,277
27,135 17,788 12,900 2,895 60,718 68,014
27,820 11,885 16,470 2,805 58,980 63,973
19,970 11,625 21,565 3,055 56,215 63,841
22,955 14,745 13,060 3,050 53,810 60,298
13,800 16,576 10,550 2,205 43,131 51,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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