AoeStats
← Reis

Hill Fort

504837117Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1423
+16
🇹🇷 Persians · Türkiye
1422
+15
🇦🇹 Spanish · Austria
1417
+16
🇫🇷 Franks · France
1413
+16
🇩🇪 Jurchens · Germany
1425
-16
🇨🇭 Bulgarians · Switzerland
1416
-16
🇨🇭 Cumans · Switzerland
1416
-16
🇭🇰 Tatars · Hong Kong SAR China
1400
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,150 10:29 15:55 31:27 ⛏ Fast Castle
39 1,580 10:08 17:30 — ⛏ Fast Castle
39 1,600 10:32 15:03 28:41 ⛏ Fast Castle
34 1,372 12:01 16:12 35:27 ⛏ Fast Castle
33 1,335 10:58 15:47 — ⛏ Fast Castle
33 1,337 10:22 14:31 30:47 ⛏ Fast Castle
28 1,121 11:00 14:44 34:11 ⛏ Fast Castle
21 840 9:10 22:00 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,010 14,208 14,700 1,700 55,618 57,512
24,160 12,880 14,470 3,105 54,615 58,638
21,955 15,221 6,285 200 43,661 50,493
20,685 13,188 7,415 1,810 43,098 48,989
13,325 11,830 7,065 1,105 33,325 38,578
13,745 6,465 5,285 2,095 27,590 29,570
9,020 10,390 4,545 1,795 25,750 28,793
9,000 6,545 5,120 2,750 23,415 25,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.