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Hill Fort

504753170Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1648
+9
🇧🇷 Berbers · Brazil
1610
+10
🇧🇷 Spanish · Brazil
1358
+19
1355
+20
🇹🇷 Vietnamese · Türkiye
1478
-15
🇮🇹 Italians · Italy
1467
-15
🇦🇷 Persians · Argentina
1457
-14
🇨🇭 Bulgarians · Switzerland
1454
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,668 10:50 15:12 32:16 ⛏ Fast Castle
50 2,616 11:13 16:00 31:12 ⛏ Fast Castle
42 2,198 8:59 20:20 41:50 ⛏ Fast Castle
38 1,986 9:49 17:20 45:49 ⛏ Fast Castle
36 1,896 10:51 15:28 32:49 ⛏ Fast Castle
36 1,865 10:47 16:42 36:38 ⛏ Fast Castle
35 1,854 10:18 14:59 28:26 ⛏ Fast Castle
29 1,517 11:27 16:18 37:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,725 22,795 31,520 3,960 108,000 113,211
29,760 29,985 18,535 2,255 80,535 88,464
38,910 14,625 18,715 3,750 76,000 79,913
17,900 29,602 17,200 3,450 68,152 79,781
20,470 24,555 12,560 5,160 62,745 69,423
20,345 13,450 6,775 2,720 43,290 46,139
16,085 15,300 5,785 2,300 39,470 43,462
13,100 12,310 7,445 2,900 35,755 36,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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