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Arena

504727122Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 65m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1432
+15
🇨🇭 Bulgarians · Switzerland
1422
+15
🇨🇳 Malay · China
1352
+18
🇨🇳 Britons · China
1341
+18
🇭🇰 Poles · Hong Kong SAR China
1439
-18
🇹🇼 Hindustanis · Taiwan
1431
-18
🇨🇳 Turks · China
1376
-16
🇭🇰 Romans · Hong Kong SAR China
1347
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,265 11:22 15:25 29:06 ⛏ Fast Castle
45 2,957 11:26 16:43 32:14 ⛏ Fast Castle
43 2,865 10:25 14:49 42:32 ⛏ Fast Castle
34 2,232 10:14 15:17 26:49 ⛏ Fast Castle
33 2,158 11:03 15:37 47:12 ⛏ Fast Castle
33 2,163 10:45 13:28 26:58 ⛏ Fast Castle
31 2,015 11:11 15:13 29:20 ⛏ Fast Castle
31 2,040 11:55 16:30 21:02 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
74,735 30,855 24,605 2,215 132,410 142,812
77,080 30,390 20,385 2,400 130,255 146,409
38,660 31,580 26,610 5,000 101,850 121,683
40,745 37,740 14,640 1,250 94,375 98,272
39,600 18,696 11,590 2,800 72,686 81,105
32,675 22,095 12,150 3,190 70,110 78,128
23,160 29,410 13,075 2,100 67,745 70,820
18,295 19,620 12,645 2,345 52,905 60,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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