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MegaRandom

504574063Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1446
+16
🇩🇰 Ethiopians · Denmark
1445
+17
🇩🇪 Muisca · Germany
1442
+17
🇨🇭 Bulgarians · Switzerland
1432
+17
🇸🇻 Vietnamese · El Salvador
1625
-24
🇩🇿 Britons · Algeria
1483
-18
🇪🇸 Saracens · Spain
1370
-13
🇲🇽 Tatars · Mexico
1348
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,144 9:25 24:19 44:51 ⚔ Scouts into Skirms
44 2,295 10:08 15:10 — ⛏ Fast Castle
41 2,101 10:26 16:16 37:19 ⛏ Fast Castle
38 1,947 9:53 12:49 39:31 ⛏ Fast Castle
34 1,766 10:15 23:42 41:00 ⚔ Archer Rush
34 1,770 9:50 23:42 — ⚔ Archer Rush
33 1,717 9:44 22:07 30:15 ⚔ Archer Rush
33 1,727 9:29 23:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,725 22,332 20,600 3,800 78,457 80,412
21,500 25,798 15,330 2,550 65,178 71,924
13,325 23,118 13,405 2,510 52,358 61,601
23,975 13,994 6,990 2,830 47,789 50,449
11,545 14,812 12,105 4,040 42,502 53,157
13,395 7,546 4,075 5,100 30,116 34,484
14,070 6,452 5,920 340 26,782 31,008
5,775 9,530 4,035 1,025 20,365 22,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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