AoeStats
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MegaRandom

510738826Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 23m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1269
+14
🇨🇴 Mongols · Colombia
1250
+15
🇦🇺 Byzantines · Australia
1236
-15
🇹🇷 Gurjaras · Türkiye
1220
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,347 9:53 — — ⚔ Scout Rush
52 1,251 11:35 20:46 — ⚔ M@A Rush
29 699 11:22 16:39 — ⛏ Fast Castle
29 695 10:05 23:11 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,610 3,623 425 100 8,758 10,857
4,575 2,560 650 100 7,885 8,088
4,665 2,698 50 0 7,413 9,569
3,900 2,535 475 100 7,010 7,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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