AoeStats
← Fryhan

Arena

510100075Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
757
+13
🇺🇸 Britons · United States
629
+17
🇮🇹 Khmer · Italy
678
-15
🇦🇷 Franks · Argentina
672
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,076 10:44 16:06 30:09 ⛏ Fast Castle
13 595 11:31 22:33 33:02 ⛏ Fast Castle
12 584 12:08 17:37 27:47 ⛏ Fast Castle
11 530 10:46 17:47 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,895 15,460 12,135 950 58,440 79,608
20,760 12,400 11,735 2,140 47,035 61,023
14,965 13,815 7,625 1,650 38,055 45,548
13,110 7,500 5,925 3,000 29,535 36,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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