AoeStats
← LaViejaChicha

Black Forest

509531259Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 50m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1190
+13
🇦🇷 Lithuanians · Argentina
1138
+15
🇲🇽 Saracens · Mexico
1115
+16
🇨🇱 Vietnamese · Chile
1177
-16
🇨🇱 Portuguese · Chile
1136
-15
🇦🇷 Poles · Argentina
1068
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,301 12:16 16:12 29:15 ⛏ Fish Boom FC
43 2,148 12:01 16:31 31:44 ⛏ Fast Castle
33 1,652 12:43 20:08 34:42 ⛏ Fish Boom FC
29 1,459 12:51 18:16 31:13 ⛏ Fish Boom FC
19 979 12:59 17:22 36:27 ⛏ Fast Castle
18 923 11:58 17:31 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,840 27,330 20,340 1,600 86,110 95,280
38,280 18,068 14,615 2,150 73,113 90,498
32,585 19,121 12,690 3,790 68,186 75,554
18,280 30,980 14,675 3,165 67,100 71,257
21,400 30,993 11,040 2,095 65,528 72,170
25,055 9,052 13,235 1,565 48,907 56,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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