AoeStats
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Nomad

509481492Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 47m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
1668
+9
🇺🇸 Sicilians · United States
1619
+11
🇨🇦 Dravidians · Canada
1590
+12
🇺🇸 Khmer · United States
1524
+15
🇨🇴 Magyars · Colombia
1583
-15
🇲🇽 Poles · Mexico
1502
-12
🇨🇱 Slavs · Chile
1456
-10
🇲🇽 Celts · Mexico
1456
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,245 14:36 23:28 — ⛏ Fish Boom FC
45 2,165 14:18 17:59 34:46 ⛏ Fish Boom FC
45 2,142 12:53 17:50 39:50 ⛏ Fish Boom FC
44 2,097 14:10 19:33 34:54 ⛏ Fish Boom FC
38 1,805 12:43 16:50 46:11 ⚔ Fish Boom FC into Scouts
36 1,727 13:06 17:20 30:52 ⛏ Fish Boom FC
35 1,678 13:24 21:18 36:18 ⛏ Fish Boom into Fire Galleys FC
33 1,565 14:49 18:33 30:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,740 17,979 12,055 6,085 62,859 63,949
21,100 20,300 15,205 2,465 59,070 80,560
21,990 16,325 11,385 6,920 56,620 62,126
27,675 14,917 7,965 4,625 55,182 56,785
18,970 20,025 13,075 560 52,630 80,293
19,695 17,776 8,110 4,290 49,871 55,873
18,615 16,450 4,615 7,870 47,550 48,301
15,880 15,140 8,645 1,800 41,465 47,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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