AoeStats
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Arabia

510545047Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 55m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
847
+16
🇫🇷 Huns · France
801
+18
🇪🇸 Hindustanis · Spain
861
-18
🇹🇷 Cumans · Türkiye
820
-21
Player eAPM Actions Feudal Castle Imperial Opening
35 1,944 11:14 28:40 43:31 ⚔ Scout Rush
34 1,855 12:14 31:05 41:35 ⚔ Scout Rush
28 1,529 12:14 27:55 — ⚔ Scout Rush
27 1,516 10:16 19:42 42:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,340 15,620 10,570 2,150 58,680 69,388
18,460 11,507 5,895 2,350 38,212 43,361
15,070 11,215 7,345 200 33,830 41,317
15,850 11,406 2,780 2,150 32,186 35,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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