AoeStats
← DeathPanther

Nomad

508150637Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 75m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
950
+15
🇨🇱 Goths · Chile
920
+17
🇦🇷 Franks · Argentina
912
+17
🇦🇷 Portuguese · Argentina
905
+17
🇦🇷 Franks · Argentina
984
-18
🇲🇽 Franks · Mexico
971
-18
🇹🇼 Khmer · Taiwan
925
-16
🇸🇪 Saracens · Sweden
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 3,461 14:38 24:57 40:23 ⚔ Fish Boom into Fire Galleys into Scouts
23 1,706 16:40 21:43 61:29 ⛏ Fish Boom FC
18 1,392 14:27 23:59 52:35 ⛏ Fish Boom
17 1,278 16:36 24:12 37:26 ⛏ Fish Boom FC
16 1,231 14:52 22:52 51:36 ⛏ Fish Boom FC
14 1,073 17:58 27:42 34:43 ⚔ Fish Boom into M@A into Scouts
10 762 21:11 28:00 — ⛏ Fish Boom FC
10 746 18:38 — — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
60,990 18,310 24,820 3,750 107,870 118,844
37,425 21,075 20,355 2,450 81,305 90,870
27,710 22,060 16,520 4,925 71,215 77,430
13,590 23,385 15,175 3,750 55,900 71,004
21,520 12,575 11,220 2,065 47,380 50,464
16,400 14,544 3,360 2,675 36,979 43,217
12,800 7,400 3,700 2,100 26,000 30,693
1,925 2,540 85 605 5,155 6,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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