AoeStats
← DeathPanther

Arena

508143841Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 60m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
961
+16
🇺🇸 Bohemians · United States
928
+17
🇺🇸 Italians · United States
870
+19
🇺🇸 Khmer · United States
852
+20
🇲🇽 Franks · Mexico
979
-19
🇺🇸 Huns · United States
948
-18
🇺🇸 Koreans · United States
934
-18
🇺🇸 Burgundians · United States
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,871 10:54 15:27 32:45 ⛏ Fast Castle
34 2,070 13:30 17:48 35:06 ⛏ Fast Castle
21 1,271 10:22 18:00 30:04 ⛏ Fast Castle
21 1,257 10:36 14:23 37:20 ⛏ Fast Castle
19 1,147 9:49 17:10 30:05 ⛏ Fast Castle
18 1,084 11:15 16:01 50:07 ⛏ Fast Castle
17 1,017 10:39 15:25 33:07 ⛏ Fast Castle
16 949 12:02 16:49 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,600 25,420 26,220 1,835 84,075 86,097
35,840 22,870 21,550 2,950 83,210 91,063
13,335 38,293 25,285 2,265 79,178 94,264
29,000 19,435 19,765 4,230 72,430 90,452
17,955 34,695 13,305 3,575 69,530 90,043
25,260 30,510 11,430 2,030 69,230 75,728
21,460 20,270 18,630 2,285 62,645 71,853
26,290 14,215 9,890 3,660 54,055 57,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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