AoeStats
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Oasis

507909293Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 56m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Khmer · Algeria
1049
+13
🇨🇴 Aztecs · Colombia
1040
+13
🇲🇽 Franks · Mexico
979
+16
🇵🇪 Mongols · Peru
981
-14
🇵🇪 Persians · Peru
971
-14
🇵🇪 Khmer · Peru
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,144 11:15 15:43 29:52 ⛏ Fast Castle
32 1,802 10:40 21:05 33:10 ⛏ Fast Castle
28 1,607 12:35 17:44 38:56 ⚔ FC into Scouts
27 1,503 13:34 23:19 33:28 ⛏ Fast Castle
22 1,273 10:01 17:52 33:18 ⛏ Fast Castle
20 1,107 12:29 19:13 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,620 36,910 41,460 950 105,940 121,048
40,625 30,750 23,080 3,130 97,585 102,927
39,275 19,203 22,005 3,245 83,728 86,740
26,890 26,985 26,725 850 81,450 93,477
24,185 24,975 15,785 2,965 67,910 74,952
26,745 16,678 16,590 3,430 63,443 76,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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