AoeStats
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Arena

507904658Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 57m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1040
+14
🇧🇷 Ethiopians · Brazil
1034
+14
🇦🇷 Berbers · Argentina
899
+20
🇲🇽 Franks · Mexico
1000
-16
🇲🇽 Bohemians · Mexico
993
-16
🇮🇳 Hindustanis · India
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,071 11:39 18:05 46:03 ⛏ Fast Castle
31 1,783 11:10 14:09 31:44 ⛏ Fast Castle
21 1,213 12:03 16:59 34:28 ⛏ Fast Castle
18 1,017 10:52 15:03 39:16 ⛏ Fast Castle
17 998 11:53 16:40 36:27 ⚔ FC into Archers
12 674 10:45 21:57 46:57 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,895 24,788 20,210 3,980 80,873 95,799
29,550 9,855 16,750 2,265 58,420 62,690
26,900 17,500 10,445 1,680 56,525 66,031
21,300 18,560 10,895 1,135 51,890 52,738
23,610 10,875 12,555 2,950 49,990 60,772
17,805 14,475 7,330 1,075 40,685 44,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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