AoeStats
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Black Forest

510387345Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 79m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
894
+19
🇹🇷 Turks · Türkiye
865
+19
🇲🇽 Byzantines · Mexico
956
-19
🇧🇪 Bohemians · Belgium
953
-53
Player eAPM Actions Feudal Castle Imperial Opening
25 2,001 13:35 21:18 34:08 ⛏ Fish Boom FC
21 1,651 13:38 25:18 32:41 ⛏ Fish Boom FC into Fast Imp
16 1,238 11:10 22:05 30:37 ⛏ Fast Castle
11 888 16:20 23:30 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,895 42,985 29,845 4,485 148,210 156,142
43,300 16,623 24,410 4,400 88,733 91,567
30,865 24,233 22,940 4,720 82,758 92,314
11,655 9,189 6,925 2,410 30,179 35,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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