AoeStats
← 牛春花板面

MegaRandom

504403195Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 16m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
918
+16
🇨🇱 Mapuche · Chile
918
+16
🇨🇳 Huns · China
946
-17
🇦🇺 Bulgarians · Australia
905
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 524 10:14 — —
28 470 11:44 — — ⚔ M@A into Towers
28 462 9:12 — —
3 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,885 1,685 210 125 4,905 4,940
2,625 1,388 335 250 4,598 4,326
2,815 1,380 385 0 4,580 4,802
700 200 50 0 950 1,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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