AoeStats
← 牛春花板面

Arena

504400597Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 25m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Turks · Venezuela
1050
+14
🇻🇪 Khmer · Venezuela
1034
+14
🇻🇪 Japanese · Venezuela
987
+16
🇨🇳 Chinese · China
1014
-15
🇪🇸 Poles · Spain
1005
-15
🇨🇳 Huns · China
977
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,246 11:44 16:13 — ⛏ Fast Castle
26 672 11:32 15:37 — ⛏ Fast Castle
24 610 10:02 18:50 — ⛏ Fast Castle
11 281 13:13 18:26 — ⛏ Fast Castle
10 251 12:10 19:28 — ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,750 6,490 250 300 15,790 18,264
7,400 6,565 250 300 14,515 17,544
4,525 3,825 300 950 9,600 11,120
4,675 3,230 250 850 9,005 11,193
4,325 2,985 200 200 7,710 10,721
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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