AoeStats
← 牛春花板面

MegaRandom

504398484Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 38m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
993
+16
🇺🇸 Mongols · United States
982
+16
🇺🇸 Khmer · United States
978
+17
🇨🇳 Huns · China
1008
-17
🇨🇦 Malians · Canada
987
-16
🇨🇦 Persians · Canada
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,201 9:11 18:45 — ⚔ Scout Rush
20 778 11:41 16:05 — ⛏ Fast Castle
20 789 14:00 21:28 — ⛏ Fast Castle
19 740 11:49 14:53 — ⛏ Fast Castle
9 355 12:18 24:17 — ⚔ Scout Rush
2 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,925 5,895 2,530 850 17,200 18,486
7,980 5,295 3,530 225 17,030 18,141
7,625 6,265 1,975 875 16,740 18,547
7,055 3,600 2,975 100 13,730 17,762
6,760 3,520 650 1,530 12,460 12,892
300 100 50 0 450 257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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