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509785452Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 51m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1470
+13
🇺🇸 Britons · United States
1402
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,526 9:49 13:37 28:53 ⛏ Fast Castle
45 2,325 8:51 17:04 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,440 31,418 14,305 2,780 84,943 93,525
27,555 23,528 12,715 3,555 67,353 68,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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