AoeStats
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Lombardia

509811135Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 32m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1527
+12
🇨🇱 Slavs · Chile
1526
+12
🇺🇸 Ethiopians · United States
1447
-12
🇦🇺 Inca · Australia
1425
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 2,572 9:13 20:58 — ⚔ Archer Rush
51 1,658 8:59 19:51 — ⚔ Scout Rush
44 1,444 9:10 20:28 — ⚔ Archer Rush
30 987 10:45 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,370 8,318 4,395 200 25,283 26,813
10,920 6,547 2,030 2,585 22,082 23,837
6,300 8,710 5,895 0 20,905 23,932
6,360 6,687 3,920 180 17,147 19,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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