AoeStats
← GreatPerson25

Arena

509806314Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 56m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1443
+11
🇺🇸 Spanish · United States
1436
+11
🇲🇽 Cumans · Mexico
1338
-11
🇲🇽 Burgundians · Mexico
1338
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,888 10:22 13:50 53:58 ⛏ Fast Castle
37 2,113 10:52 14:33 33:57 ⛏ Fast Castle
32 1,785 9:06 23:20 40:21 ⛏ Fast Castle
32 1,831 9:19 24:26 38:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,235 22,985 19,485 3,365 93,070 99,787
37,285 21,623 18,970 2,000 79,878 86,711
26,725 22,258 14,590 2,345 65,918 68,384
19,320 22,055 2,850 1,825 46,050 51,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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