AoeStats
← GreatPerson25

Lombardia

509748562Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 25m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1594
+12
🇺🇸 Saracens · United States
1579
+13
🇺🇸 Hindustanis · United States
1573
-15
🇺🇸 Jurchens · United States
1446
-10
Player eAPM Actions Feudal Castle Imperial Opening
120 2,995 8:53 21:56 — ⚔ Scout Rush
71 1,779 9:13 20:49 — ⚔ Scout Rush
67 1,675 8:18 22:35 — ⚔ Archer Rush
52 1,305 8:51 23:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,815 4,347 3,020 0 12,182 12,564
5,995 4,095 1,370 260 11,720 11,598
5,910 3,006 1,610 0 10,526 11,317
5,525 3,073 800 145 9,543 9,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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