Four Lakes
509189799Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
12m 14s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
GreatPerson25's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
GreatPerson25
D
Feudal Age
—
vs 10:51
btm 0%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
6
vs 32
btm 1%
▼
Low eAPM (6) — busier hands win idle time back
▼
Town centers idle 10:34 of the first 12:14 — keep villagers queued
Scol1ng
A
Feudal Age
10:15
vs 10:51
top 30%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
48
vs 32
top 21%
First military
8:24
vs 12:45
top 4%
▲
Fast Feudal Age at 10:15 — faster than 70% of analysed players on Four Lakes
▲
High eAPM (48) — top quarter of analysed players
▲
Early military at 8:24 (Militia) — earlier than 96% of analysed players on Four Lakes
▲
Town centers almost never idle — 29s across the first 12:14