Four Lakes
508796510Analyzed1v1 RM
·
7d ago on Sep 24, 2026·
67m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
GreatPerson25's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
SuchaN3rd
A
Feudal Age
9:53
vs 10:51
top 20%
Castle Age
17:46
vs 20:09
top 23%
Imperial Age
34:36
vs 36:23
top 35%
eAPM
33
vs 32
top 47%
First military
10:19
vs 12:45
top 17%
▲
Fast Feudal Age at 9:53 — faster than 80% of analysed players on Four Lakes
▲
Fast Castle Age at 17:46 — faster than 77% of analysed players on Four Lakes
▼
Loom after the Feudal click (14:51) — usually safest before it
▲
Early military at 10:19 (Demolition Raft) — earlier than 83% of analysed players on Four Lakes
GreatPerson25
A
Feudal Age
12:31
vs 10:51
btm 13%
Castle Age
17:55
vs 20:09
top 25%
Imperial Age
25:17
vs 36:23
top 0%
eAPM
57
vs 32
top 13%
First military
16:07
vs 12:45
btm 25%
▼
Slow Feudal Age at 12:31 — slower than 87% of analysed players on Four Lakes
▲
Fast Castle Age at 17:55 — faster than 75% of analysed players on Four Lakes
▲
Fast Imperial Age at 25:17 — faster than 100% of analysed players on Four Lakes
▲
High eAPM (57) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 17:55