AoeStats
← GreatPerson25

Black Forest

507645888Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Tatars · Colombia
1458
+13
🇧🇷 Saracens · Brazil
1442
+13
🇺🇸 Persians · United States
1437
+13
🇺🇸 Khmer · United States
1408
+15
🇭🇰 Sicilians · Hong Kong SAR China
1542
-19
🇨🇦 Teutons · Canada
1418
-15
🇨🇦 Mongols · Canada
1360
-13
🇨🇦 Persians · Canada
1197
-7
Player eAPM Actions Feudal Castle Imperial Opening
59 3,143 11:23 19:44 23:24 ⛏ Fish Boom FC into Fast Imp
58 3,112 9:08 22:16 30:27 ⚔ Archers into Fish Boom
49 2,628 11:40 15:21 31:24 ⛏ Fish Boom FC
45 2,406 11:10 24:10 34:23 ⛏ Fish Boom FC
40 2,129 11:42 16:17 30:40 ⛏ Fish Boom FC
40 2,167 12:44 16:12 29:07 ⛏ Fish Boom FC
38 2,016 11:55 17:00 27:41 ⛏ Fast Castle
26 1,392 11:46 17:02 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
_
35,645 31,390 23,115 3,300 93,450 117,788
41,730 22,098 21,250 4,750 89,828 98,818
32,940 23,165 23,035 3,600 82,740 89,108
26,370 28,278 22,525 2,250 79,423 116,443
35,660 23,742 10,840 4,735 74,977 80,255
26,495 26,796 13,570 2,340 69,201 81,762
13,825 27,270 18,210 1,665 60,970 88,841
27,040 26,399 4,135 1,115 58,689 72,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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