AoeStats
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Arena

507641416Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 38m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1441
+16
🇧🇷 Teutons · Brazil
1425
+17
🇺🇸 Khmer · United States
1411
+17
🇨🇳 Mongols · China
1393
+18
🇹🇼 Celts · Taiwan
1495
-19
🇦🇷 Vikings · Argentina
1492
-19
🇹🇼 Persians · Taiwan
1465
-18
🇲🇽 Burgundians · Mexico
1321
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,195 9:24 12:50 — ⛏ Fast Castle
47 1,804 11:18 14:51 33:44 ⛏ Fast Castle
46 1,761 10:35 14:12 — ⛏ Fast Castle
42 1,641 8:50 24:07 32:56 ⚔ Towers FC
42 1,632 10:26 14:38 31:36 ⛏ Fast Castle
39 1,512 10:28 13:29 35:23 ⛏ Fast Castle
28 1,087 9:12 31:22 — ⚔ M@A FC
20 779 10:35 14:52 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,225 12,255 13,600 1,580 52,660 56,864
20,715 15,470 8,305 1,110 45,600 53,926
16,125 9,360 3,875 2,315 31,675 39,535
14,545 11,634 3,185 950 30,314 33,494
7,220 10,780 3,770 500 22,270 23,947
11,030 5,901 4,170 200 21,301 22,356
9,500 9,007 550 480 19,537 20,672
6,835 5,730 510 940 14,015 16,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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