AoeStats
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Black Forest

507639774Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 20m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1371
+19
🇵🇪 Turks · Peru
1335
+20
🇵🇪 Khmer · Peru
1334
+20
🇵🇪 Persians · Peru
1302
+21
🇺🇸 Persians · United States
1441
-20
🇳🇿 Italians · New Zealand
1425
-20
🇨🇳 Cumans · China
1424
-20
🇺🇸 Khmer · United States
1411
-20
Player eAPM Actions Feudal Castle Imperial Opening
40 814 12:45 17:04 — ⛏ Fast Castle
37 755 — — — ⛏ Fish Boom
31 629 11:30 14:32 — ⛏ Fast Castle
24 486 10:52 — — ⚔ Scout Rush
19 384 11:17 — —
18 364 9:49 — —
12 235 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,110 3,405 100 0 8,615 9,529
3,980 2,640 325 200 7,145 7,331
4,050 2,151 615 0 6,816 7,331
1,550 475 50 0 2,075 2,795
1,250 729 50 0 2,029 3,011
1,250 350 0 0 1,600 2,265
1,000 316 0 0 1,316 1,840
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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