AoeStats
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Arabia

507636472Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 17m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1626
+8
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1544
+11
🇨🇴 Spanish · Colombia
1498
+13
🇨🇴 Teutons · Colombia
1483
+13
🇧🇷 Byzantines · Brazil
1464
-12
🇺🇸 Magyars · United States
1453
-12
🇺🇸 Burmese · United States
1422
-11
🇺🇸 Bengalis · United States
1394
-10
Player eAPM Actions Feudal Castle Imperial Opening
107 1,877 8:43 — — ⚔ Scout Rush
92 1,618 9:20 — — ⚔ Scout Rush
77 1,358 8:51 — — ⚔ Archer Rush
69 1,216 9:07 — — ⚔ Archer Rush
56 977 8:53 — — ⚔ Archer Rush
48 836 8:59 — — ⚔ Archer Rush
46 802 8:52 — — ⚔ Scout Rush
42 733 8:52 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,775 2,771 1,495 0 7,041 7,127
4,000 2,212 100 0 6,312 7,011
3,670 2,585 50 0 6,305 6,475
3,515 2,733 50 0 6,298 6,363
2,600 2,336 1,045 0 5,981 6,147
2,310 2,388 1,180 0 5,878 6,189
2,300 2,445 1,090 0 5,835 6,518
3,330 2,400 50 0 5,780 6,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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