AoeStats
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Arena

507628388Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 67m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
1446
+15
🇨🇱 Byzantines · Chile
1375
+18
🇧🇴 Cumans · Bolivia
1327
+20
🇨🇴 Bohemians · Colombia
1263
+26
🇺🇸 Mongols · United States
1473
-20
🇺🇸 Britons · United States
1442
-20
🇦🇷 Bohemians · Argentina
1387
-18
🇨🇳 Mapuche · China
1385
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 4,324 10:53 16:29 28:12 ⛏ Fast Castle
63 4,212 10:36 14:09 29:05 ⛏ Fast Castle
43 2,884 9:21 22:10 39:04 ⛏ Fast Castle
39 2,619 10:35 14:49 30:12 ⛏ Fast Castle
39 2,624 12:10 16:06 21:44 ◆ FC into Fast Imp
38 2,535 11:31 15:06 37:55 ⛏ Fast Castle
31 2,087 13:06 16:49 29:51 ⛏ Fast Castle
29 1,956 10:51 15:02 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,220 54,174 18,140 3,375 140,909 145,471
71,510 18,125 38,770 3,450 131,855 138,954
38,090 50,400 21,065 3,080 112,635 143,147
56,695 32,437 11,190 2,875 103,197 114,547
33,230 34,851 18,900 4,870 91,851 107,637
34,820 37,150 11,550 2,440 85,960 136,071
33,610 40,118 7,750 2,970 84,448 86,484
17,675 30,079 22,355 9,500 79,609 128,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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