AoeStats
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QS Arena

503134886Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 33m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1485
+14
🇺🇾 Burgundians · Uruguay
1479
+14
🇨🇳 Italians · China
1454
+16
🇨🇳 Mongols · China
1436
+16
🇨🇳 Burgundians · China
1557
-20
🇨🇳 Khitans · China
1441
-15
🇨🇳 Turks · China
1320
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 1,731 8:16 13:07 27:21 ⚔ FC into Scouts
52 1,726 8:01 12:06 26:18 ⛏ Fast Castle
44 1,445 8:21 12:01 25:57 ⛏ Fast Castle
41 1,374 8:34 12:09 28:22 ⛏ Fast Castle
35 1,160 8:02 12:27 28:49 ⛏ Fast Castle
33 1,082 8:24 12:17 24:36 ⛏ Fast Castle
29 979 8:26 13:42 27:35 ⛏ Fast Castle
25 838 8:40 14:15 21:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,260 10,900 12,210 1,010 46,380 47,402
21,920 12,288 9,180 2,295 45,683 49,660
17,460 18,250 4,175 1,705 41,590 47,982
15,330 12,610 8,045 3,015 39,000 41,556
17,375 9,385 6,120 1,500 34,380 37,176
15,625 8,381 5,770 2,250 32,026 37,008
11,340 7,330 6,215 1,475 26,360 29,814
8,495 9,320 5,280 1,600 24,695 24,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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