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Nomad

509638364Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 51m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1342
+17
🇨🇦 Byzantines · Canada
1316
+18
🇨🇦 Inca · Canada
1316
+18
🇧🇷 Persians · Brazil
1419
-21
🇧🇷 Dravidians · Brazil
1326
-16
🇧🇷 Saracens · Brazil
1326
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,441 13:53 18:48 40:32 ⚔ Fish Boom into Scouts
43 2,178 23:13 27:49 42:15 ⛏ Fish Boom FC
39 1,968 12:52 27:20 — ⚔ Fish Boom into Archers
35 1,765 12:32 23:47 41:35 ⛏ Fish Boom FC
31 1,580 14:27 18:32 33:52 ⛏ Fish Boom FC
30 1,541 13:53 25:49 45:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,900 19,485 18,985 2,775 69,145 72,435
31,540 19,486 12,710 2,000 65,736 69,324
23,385 12,975 8,780 2,350 47,490 54,688
20,965 11,517 11,105 2,865 46,452 47,817
15,630 12,497 11,350 3,255 42,732 47,915
16,675 13,522 6,855 1,710 38,762 41,102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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