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Nomad

509631692Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 33m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1300
+16
🇨🇦 Portuguese · Canada
1300
+16
🇸🇰 Bengalis · Slovakia
1300
-16
🇸🇰 Italians · Slovakia
1297
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,644 12:23 18:55 — ⛏ Fish Boom FC
38 1,275 12:35 20:44 — ⛏ Fish Boom FC
36 1,215 13:25 17:24 — ⛏ Fast Castle
20 673 12:55 18:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,220 7,394 2,810 755 19,179 20,572
6,825 7,462 2,605 1,745 18,637 18,874
5,770 6,681 1,355 950 14,756 16,786
2,950 3,981 2,415 875 10,221 9,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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